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Hi bro BC.GAME Easter Egg Hunt – 2-Day Blitz! I didn't receive1 point
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$BC FESTIVAL – WEEK 2 WINNERS! Congratulations to the Top 20 Qualifying Players! The second week of the $BC Festival has been a thrilling ride, and we’re excited to announce the champions of the Wukong Game! Winners, check your accounts NOW to claim your prizes! Keep the thrill going—there’s more to win in the $BC Festival! Don't miss to participate in next week’s challenges and keep aiming for those BIG rewards! Thank you for playing with BC.GAME – Where the Fun Never Stops! Winner List WEEK-2: No. User ID Token Points $BC) 1 61****21 20,000 2 50***70 15,000 3 38****37 10,000 4 12***49 8,000 5 36***47 6,000 6 67***31 4,000 7 69****82 4,000 8 22***60 2,000 9 38**73 2,000 10 27***77 2,000 11 36***27 1,000 12 36***31 1,000 13 23****60 1,000 14 77***68 1,000 15 17****53 1,000 16 25***30 1,000 17 38****96 1,000 18 66***46 1,000 19 54****39 1,000 20 89***93 1,0001 point
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var config = { baseBet: { label: 'base bet', value: currency.minAmount, type: 'number' }, payout: { label: 'payout', value: 2, type: 'number' }, onLoseTitle: { label: 'On Lose', type: 'title' }, onLoss: { label: '', value: 'increase', type: 'radio', options: [{ value: 'reset', label: 'Return to base bet' }, { value: 'increase', label: 'Increase bet by (loss multiplier)' } ] }, lossMultiplier: { label: 'loss multiplier', value: 2.1, type: 'number' }, onWinTitle: { label: 'On Win', type: 'title' }, onWin: { label: '', value: 'reset', type: 'radio', options: [{ value: 'reset', label: 'Return to base bet' }, { value: 'increase', label: 'Increase bet by (win multiplier)' } ] }, winMultiplier: { label: 'win multiplier', value: 1, type: 'number' }, otherConditionsTitle: { label: 'Other Stopping Conditions', type: 'title' }, winGoalAmount: { label: 'Stop once you have made this much', value: 100000, type: 'number' }, lossStopAmount: { label: 'Stop betting after losing this much without a win.', value: 0, type: 'number' }, otherConditionsTitle: { label: 'Experimentle Please Ignore', type: 'title' }, loggingLevel: { label: 'logging level', value: 'compact', type: 'radio', options: [{ value: 'info', label: 'info' }, { value: 'compact', label: 'compact' }, { value: 'verbose', label: 'verbose' } ] } }; // deleted input parameters var stop = 0; var lossesForBreak = 0; var roundsToBreakFor = 0; // end deleted parameters var totalWagers = 0; var netProfit = 0; var totalWins = 0; var totalLoses = 0; var longestWinStreak = 0; var longestLoseStreak = 0; var currentStreak = 0; var loseStreak = 0; var numberOfRoundsToSkip = 0; var currentBet = GetNewBaseBet(); var totalNumberOfGames = 0; var originalbalance = currency.amount; var runningbalance = currency.amount; var consequetiveLostBets = 0; var lossStopAmountVar = config.lossStopAmount.value; function main() { game.onBet = function () { // if we are set to skip rounds then do so. if (numberOfRoundsToSkip > 0) { numberOfRoundsToSkip -= 1; log.info('Skipping round to relax, and the next ' + numberOfRoundsToSkip + ' rounds.'); return; } else { if(totalNumberOfGames == 0) { // this is so we account for the first round. currentBet = GetNewBaseBet(); } log.info('Placed bet for the amount of ' + currentBet); game.bet(currentBet, config.payout.value).then(function (payout) { runningbalance -= currentBet; totalWagers += currentBet; totalNumberOfGames += 1; if (payout > 1) { var netwin = currentBet * config.payout.value - currentBet; consequetiveLostBets = 0; if(config.loggingLevel.value != 'compact') { LogMessage('We won a net profit of: ' + netwin.toFixed(8), 'success'); } netProfit += netwin; runningbalance += netwin + currentBet; if (loseStreak > 0) { loseStreak = 0; } currentStreak += 1; totalWins += 1; LogSummary('true', currentBet); if (config.onWin.value === 'reset') { currentBet = GetNewBaseBet(); } else { currentBet *= config.winMultiplier.value; } LogMessage('We won, so next bet will be ' + currentBet.toFixed(8) + ' ' + currency.currencyName, 'success'); } else { log.error('We lost a net amount of: ' + currentBet.toFixed(8)); netProfit -= currentBet; loseStreak += 1; currentStreak = 0; totalLoses += 1; consequetiveLostBets += currentBet; LogSummary('false', currentBet); if (config.onLoss.value == 'reset') { currentBet = GetNewBaseBet(); } else { currentBet *= config.lossMultiplier.value; } LogMessage('We lost, so next bet will be ' + currentBet.toFixed(8) + ' ' + currency.currencyName, 'failure'); } if (currentStreak > longestWinStreak) { longestWinStreak = currentStreak; } if (loseStreak > longestLoseStreak) { longestLoseStreak = loseStreak; } recordStats(); if (config.winGoalAmount.value != 0 && netProfit > config.winGoalAmount.value) { // we have earned enough stop and quit. log.success('The net profits ' + netProfit.toFixed(8) + ' which triggers stop the for making enough.'); game.stop(); } if (lossStopAmountVar != 0 && consequetiveLostBets > (lossStopAmountVar)) { // the point of this is to limit the bleed so you don't loose too much. log.error('The net profits ' + netProfit.toFixed(8) + ' which triggers stop for losing enough. The next bet would be ' + currentBet.toFixed(8) + '.'); game.stop(); } } ); } }; } function recordStats() { if (config.loggingLevel.value != 'compact') { LogMessage('total wagers: ' + totalWagers.toFixed(8), 'info'); LogMessage('Net Profit: ' + netProfit.toFixed(8), 'info'); LogMessage('Current win streak: ' + currentStreak, 'info'); LogMessage('Current Lose streak: ' + loseStreak, 'info'); LogMessage('Total wins: ' + totalWins, 'info'); LogMessage('Total Losses: ' + totalLoses, 'info'); LogMessage('Longest win streak: ' + longestWinStreak, 'info'); LogMessage('Longest lose streak: ' + longestLoseStreak, 'info'); } } function GetNewBaseBet() { var returnValue = 0; returnValue = config.baseBet.value; if(returnValue > currency.minAmount) { LogMessage('Recalculating base bet to ' + returnValue.toFixed(8) + ' which is ' + config.baseBet.value + ' percent of ' + runningbalance.toFixed(8), 'info'); } else { LogMessage('The recalculated bet amount ' + returnValue.toFixed(8) + ' is lower than the minimum allowed bet. Setting bet to the minimum allowable amount of ' + currency.minAmount, 'info'); returnValue = currency.minAmount; } return returnValue; } function LogSummary(wasWinner, betAmount) { if (config.loggingLevel.value == 'compact') { if (wasWinner == 'true') { var winAmount = (betAmount * config.payout.value) - betAmount; log.success('Winner!! You won ' + winAmount.toFixed(8)); } else { log.error('Loser!! You lost ' + betAmount.toFixed(8)); } var winPercentage = (totalWins / totalNumberOfGames) * 100; var losePercentage = (totalLoses / totalNumberOfGames) * 100; log.info('Total Games: ' + totalNumberOfGames); log.info('Wins: ' + totalWins + '(' + winPercentage.toFixed(2) + ' % )'); log.info('Loses: ' + totalLoses + '(' + losePercentage.toFixed(2) + ' % )'); var netNumber = runningbalance - originalbalance; var netPecentage = (netNumber / originalbalance) * 100; if (originalbalance < runningbalance) { log.success('Total Profit: ' + netNumber.toFixed(8) + '(' + netPecentage.toFixed(2) + '%)'); } else { log.error('Total Profit: ' + netNumber.toFixed(8) + '(' + netPecentage.toFixed(2) + '%)'); } } } /// Determines whether or not to log an event or not to make it easier later function LogMessage(message, loggingLevel) { if (message) { if (config.loggingLevel.value != 'compact') { switch (loggingLevel) { case 'success': log.success(message); break; case 'failure': log.error(message); break; case 'info': log.info(message); break; case 'compact': break; case 'verbose': if (isVerbose) log.info(message); break; } } else { switch (loggingLevel) { case 'success': log.success(message); break; case 'failure': log.error(message); break; case 'compact': log.info(message); break; case 'info': break; case 'verbose': break; } } } } I fixed your issue which was bc not longer gives you game history like they used to. If you don't know how to read code you really shouldn't be using scripts though. It's just flirting with losing a lot of money and not knowing why.1 point
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It simplifies and automates the check-in, making it easier for both and staff to handle information efficiently. Here's a basic overview of a typical intake software system: Our Custom Healthcare Software Development services are designed to meet the unique needs of hospitals, clinics, and health systems. By integrating innovative technology with deep industry expertise, we specialize in creating custom healthcare IT solutions that address the unique business needs of our customers. These solutions enhance care, streamline operations, and ensure compliance with regulatory standards. Application or tool designed to streamline the process of arriving at a medical facility. Key Features of a Check-In System Identification: Verifies check in systems identity, often using ID cards, QR codes, or biometrics (like fingerprints or facial recognition). Allows returning to check in more quickly using stored information. Appointment Verification: Confirms upcoming appointments or schedules new ones. Provides reminders and notifications for appointments (via text, email, or app notifications). Data Collection: Collects patient intake software information (address, contact info, insurance details). Gathers health history or updates current records. Allows to update forms and documentation online before arriving.1 point
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BC.GAME Easter Egg Hunt – 2-Day Blitz! APRIL 19 & 20 | Spot Eggs. Earn Points. Win Big. As the Easter spirit fills the air, we’re turning up the excitement at BC.GAME with a 2-day Easter Egg Hunt like no other! Whether you’re a seasoned egg hunter or a sharp-eyed newcomer, this is your chance to win awesome rewards just by spotting hidden Easter eggs scattered across our platforms. The more eggs you find, the higher you climb on the leaderboard! Let’s make this Easter weekend unforgettable. How to Participate: 1. Watch Our Socials Closely We’ll hide 30 Easter eggs each day (Saturday & Sunday) across: • Twitter • Discord • Telegram communities • Instagram Eggs may appear in images, posts, videos, banners, or even emojis! 2. Spot the Egg → Screenshot It → Post It • Once you find an egg, take a screenshot. • Comment your Screenshot + BCGAME User ID under the daily official Twitter hunt post. Each day will have new hunt post on our twitter account. 3. Each correct screenshot = 1 point. Keep finding more to stay on top of the leaderboard! Reward Pool We’re rewarding the Top 10 Hunters based on total points: • 1st Place – $120 Bonus • 2nd Place – $90 Bonus • 3rd Place – $70 Bonus • 4th–10th – $30 Bonus each • 11th–20th – $20 Bonus each • 21st–50th – $10 Bonus each • Random Bonus Hunters $5 x2 General Rules • Only screenshots of the actual egg images hidden in official BC.GAME posts will count. • Only screenshots posted in reply of daily official Twitter hunt post will count towards points. • Eggs posted after our daily official Twitter hunt post time are valid to hunt. • All submissions must be commented on the day’s Twitter post to be counted. • The hunt runs for 2 days only – April 19 & 20. • Eggs can be obvious… or really sneaky. Keep your eyes wide open! • At the end, top point scorers will win big prizes. • When it's a tie, speed counts. Post early! • Eggs in this forum post are not valid and not included in daily 30 eggs. • Old Easter event eggs (e.g., from BCGAME Official Sports group 18-April event post) are not valid for this round. Sharpen those eyes, hunters. The Easter eggs are out there — let the hunt begin!0 points